Current Work
Currently, I have several works under review, including three papers submitted to IEEE VR 2026,
one to CVM 2026, and manuscripts at the Entertainment Computing
and Virtual Reality journals. These works span diverse areas such as proactive virtual agents,
advanced search techniques in VR, and other emerging topics in immersive technology.
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Research
I develop immersive technologies at the intersection of VR, AR, and AI, with applications ranging from education to healthcare. My goal is to translate research into impactful real-world innovations.
Some papers are highlighted.
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Virtual Reality-Assisted Visualization of Flood Susceptibility Using Optimized Machine Learning Models
Seyyed Vahid Razavi-Termeh,
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Houbing Song, Soo-Mi Choi
Applied Water Science, 2025
Status: Recently Accepted
A novel approach that exploits the immersive experience of Virtual Reality (VR) that engages users in a virtual setting further synchronized with the appropriate machine learning algorithms to interpret and explore the flood risk exposure in the first place. |
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Integrating User Input in Automated Object Placement for Augmented Reality
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
IEEE TVCG, 2025
The pipeline employs entity recognition, object detection, depth estimation along with spawn area allocation to create a placement system.
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Eliminating the Distance-Precision Trade-off in Distant Object Placement and Manipulation in Virtual Reality
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
ISMAR, 2025
This paper proposes a portal method that enables users to grab nearby objects and place them at a distance, in contrast to existing approaches that focus solely on selecting and manipulating distant objects.
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Beyond the Headset: Enabling Group Collaboration in Cross-Reality Environments
Jalal Safari Bazargani, Phil Joong Kim, Soo-Mi Choi
ISMAR, 2025
We propose a hybrid AR system integrating HMDs with a large, curved display to facilitate collaboration between an HMD user and a group of non-HMD participants—including supervisors, trainees, or audience members.
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Adaptive Spelling in Immersive Reality: The Impact of Gamified VR and LLMs on Young Learners’ English Color Word Acquisition
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Xinyu Shi, Soo-Mi Choi
IEEE ACCESS, 2025
This study explores a VR-based, gamified approach using LLM-driven adaptive learning to improve spelling acquisition of English color words among young learners.
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Spatial Prediction and Visualization of PM2.5 Susceptibility Using Machine Learning Optimization in a Virtual Reality Environment
Seyyed Vahid Razavi-Termeh,
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, X Angela Yao, Soo-Mi Choi
International Journal of Digital Earth, 2025
This paper combines state-of-the-art machine learning advancements with new visualization techniques. It improves the spatially predicted accuracy of PM2.5
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Multi-modal Interaction with Virtual Agents
Jalal Safari Bazargani,
Soo-Mi Choi
IEEE VR, 2025
This paper presents a multi-modal human-agent interaction framework that integrates hand tracking, voice commands, user intention interpretation, and scene understanding using large language and vision models for object pick-up and placement tasks in VR. |
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A Survey and Framework for Education in the Metaverse
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
IEEE ACCESS, 2025
This paper proposes a Meta-education framework that addresses the interconnected roles of learners, instructors, and institutions in metaverse-driven education systems. |
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Object Placement Across Robotics, Image Composition, and XR: A Mixed Reality Framework Proposal
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
IEEE ACCESS, 2025
A framework for object placement in MR environments is proposed, which integrates geometric and semantic representations, a human-in-the-loop approach, and real-time interaction features.
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Alzheimer's Disease Diagnosis in the Metaverse
Jalal Safari Bazargani, Nasir Rahim,
Abolghasem Sadeghi-Niaraki, Tamer Abuhmed, Houbing Song, Soo-Mi Choi
Computer Methods and Programs in Biomedicine, 2024
This paper tried to design a VR environment suitable for older adults in which three cognitive assessments namely: ADAS-Cog, Montreal Cognitive Assessment (MoCA), and Mini Mental State Exam (MMSE), are implemented. Moreover, a 3DCNN-ML model was trained based on the corresponding cognitive tests and Magnetic Resonance Imaging (MRI) with different modalities using the Alzheimer's Disease Neuroimaging Initiative 2 (ADNI2) dataset and incorporated into the application to predict if the patient suffers from AD.
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Time-series Hourly Sea Surface Temperature Prediction using Deep Neural Network Models
Farbod Farhangi, Abolghasem Sadeghi-Niaraki, Jalal Safari Bazargani,
Seyyed Vahid Razavi-Termeh, Dildar Hussain, Soo-Mi Choi
Journal of Marine Science and Engineering, 2023
This paper utilized multi features of air pressure, water temperature, wind direction, and wind speed for time-series hourly SST prediction using deep neural networks of convolutional neural network (CNN), long short-term memory (LSTM), and CNN–LSTM.
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Avatar Emotion Recognition using Non-verbal Communication
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
Pacific Graphic, 2023
This study proposes an automated emotion recognition approach suitable for use in virtual environments.
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An IoT-Based Approach for Learning Geometric Shapes in Early Childhood
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Fatema Rahimi, Tamer Abuhmed, Soo-Mi Choi
IEEE ACCESS, 2022
This paper proposes an IoT-based approach for teaching basic geometric shapes to children aged 5 to 6.
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A Survey of GIS and AR Integration: Applications
Jalal Safari Bazargani,
Mostafa Zafari, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
Sustainability, 2022
This paper investigates the combination of AR and GIS. Specifically, it studies the advantages of integration to address the challenges available in systems employing merely one of the technologies.
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Artificial intelligence applications in K-12 education: A systematic literature review
Mostafa Zafari, Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
IEEE ACCESS, 2022
In this research, the current state of the art of the integration of AI in K-12 education was provided. Specifically, different parts of education in which AI was employed along with the related AI categories were discussed according to different K-12 grades and courses. Additionally, technologies and environments that contributed to employing AI in education were discussed.
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Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
Sustainability, 2021
This study aimed to design, implement, and evaluate an immersive VR-based Educational Game (IVREG) for learning topology relations.
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A Survey of GIS and IoT Integration: Applications and Architecture
Jalal Safari Bazargani,
Abolghasem Sadeghi-Niaraki, Soo-Mi Choi
Applied Sciences, 2021
This paper provides an overview of GIS and IoT integration focusing on applications and architecture.
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Micropapers
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ARGESH: A scaffolded System for Interactive Geometry Learning in AR
3D Content Generation for Mixed Reality Applications
VR-based pedagogical visualization strategy for learning geospatial topics
Generation of 3D exterior inspection map using AI, 3D Photogrammetry and VR
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Patents
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메타버스 기반 교육 방법 및 장치, 2025
로보틱스, 이미지 합성, 확장현실 전반의 혼합현실 기반 객체 배치 방법 및 장치, 2025
IoT-based Approach method for learning geometric shapes in early childhood, 2025
심층 신경망 모델을 이용한 시계열 시간별 해수면 온도 예측 방법 및 시스템, 2024
메타버스에서의 알츠하이머병 진단을 위한 방법 및 장치, 2024
취학전 기하학적 형상 학습을 위한 IoT 기반 접근 방법 및 그 장치, 2023
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Invited Talks
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Korea Computer Graphics Society (KCGS) 2025
ICCTARVR2023 Korea - Switzerland, 2023
IEEE PacificVis 2023, Seoul, Korea
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Academic Services
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Reviewer at Virtual Reality Software and Technology (VRST), Journal of Computer Assisted Learning, IEEE Access, XR Metaverse, and Computer Methods and Programs in Biomedicine.
Teaching Assistant in AR, VR, AI/Big Data, and Web Programming courses at Sejong University.
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